The inserters for the 2 guns on the side are set to only turn on when the ship is stationary.
What a weird looking penis…Well, my first one doesn’t look much better. It’s even still in use between Nauvis and Vulcanus. I’m just too lazy to upgrade it to a newer design.
Behold! The Indestructible 2!
You might get a tad faster by removing 1 tile of wall on each side
Middlefinger to those Asteroids !!
Your ship is much smarter than mine.
Can you put the ammo straight into storage to buffer it? I assume so.
Interesting that you just yeet all the side products. I guess you get enough of them to begin with. I had a loop which stores 70 of each
You can, though this design doesn’t seem to be doing so. I’m betting it becomes the meta solution for it. Belt buffering doesn’t store enough I don’t feel, but you can store far more than you’ll need in cargo, and you can remove it when required.
My ship, the Norad II
My ship is more spaced out and has twice the power, yet barely survived the trip to Vulcanus, only to be met with a blank screen because apparently your character needs to physically be on the spaceship.
You guys are automating ammo? That’ll make more sense than shipping 500 a trip from nauvis…
Even with the ammo production, it can barely keep up. If the trip was any longer, the ship probably wouldn’t survive.
After filling up the turrets I start storing a couple of stacks of ammo in the ships inventory. Dumping that into the distribution system during flight makes things a little easier.
My v3 model dumps into the cargo to make a buffer. I suggest adding some condition before you can go to check whoever there’s enough ammo to go.
And add solar panels if you’re going to Fulgura. I’m at least 50% panel…