• Starshader@lemmy.ml
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    11 months ago

    I don’t get all the bad buzz around that game. I managed to get a constant 45 - 55 fps at 100k population.

    Dr. Michel Pfeifferpepper, Director of the quantum supercomputer of CERN.

      • Echo Dot@feddit.uk
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        11 months ago

        That’s single threaded though isn’t it. Maybe an infinite number of that thread but it’s still technically only one thread.

        Like most people I don’t really know what a quantum computer is

  • Jo Miran@lemmy.ml
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    11 months ago

    Not gonna lie, if you gave me all the features of a modern city builder with 16-bit era graphics, I’d love it.

    • CoderKat@lemm.ee
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      11 months ago

      I say not true 16 bit graphics, but rather Stardew Valley style pixel art.

      And maybe add combat. And more choices for what to farm. You know what, just make Stardew Valley 2.

  • KᑌᔕᕼIᗩ@lemmy.ml
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    11 months ago

    Performance aside it just wasn’t ready for release anyway. There are major bugs in its simulation in the economy where stuff like your cargo ports don’t function and commercial isn’t actually using your production products and are just faking it. The performance issues are made worse by them not implementing proper LOD when you zoom out so that everything still has way too much detail in it’s models that you don’t need.

    I love the game but it needed like 6 months more development and testing before it should have even seen the light of day as an early access game at least.

    • Dettweiler@lemmyonline.com
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      11 months ago

      But then they wouldn’t be able to meet their DLC schedule!

      In all seriousness, the bombardment of DLC for CS1 has turned me off to the idea of owning CS2, especially since they’ve already made it clear they’re going to sell the rest of the game to everyone in chunks.

  • acceptable_pumpkin@lemmy.world
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    11 months ago

    I can’t wait for mods so that traffic can be “fixed” in that it feels too easy. I absolutely loved the puzzle aspect of fixing traffic in CS1, minus the dumb behavior with lanes. Right now it seems too easy to deal with traffic, and this is with my dumb city design. I intentionally made some bad intersections just to see what would happen, and while there is some traffic sometimes, it doesn’t feel like it’s enough. Perhaps a mod to disable vehicle despawning since it does happen still.

  • Hyrulian@lemmy.world
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    11 months ago

    Shout out to this post for reminding me about Pocket City 2 releasing for mobile. It’s a really solid mobile city builder like sc2k! And it’s $5 so it’s not filled with ads and micro transactions. I forgot it released and I hadn’t checked it out yet.

  • Anonymousllama@lemmy.world
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    11 months ago

    The performance has been pretty shocking at launch even with the latest patch. What’s even more shocking has been the super bad takes from the steam forum commentators such as:

    • skylines 1 also launched poorly, it’s fine
    • at 100k sims in skylines 1 you only used to get 30 FPS max so why are you complaining
    • just drop your settings to low for everything it’s fine (and also it looks like shit)
    • I’ve had no issues on MY computer, it’s perfectly smooth (it’s running at 15-25FPS)
    • get better hardware (it runs poorly at 100k with a 13900k + 4090, upgrade to what, a supercomputer?)

    I get that people invested want to bootlick their favorite company, but pushing out games that are clearly not finished isn’t great

    • JakoJakoJako13@lemmy.world
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      11 months ago

      Ryzen 7700x and a 5600xt. I get about 25 fps after the new patch on low to medium. I’ve put in about 20 hours so far. It has the makings of being a great city builder/management game. It feels more like the Sim City of old rather than a sequel to Cities Skylines 1. The road tools are a amazing compared to CS1. The management aspects are waaaaayyyyyyyy better then the first game. It’s a solid foundation gameplay wise. It just needs a shit load of work to bring it up to par performance wise.