• 2 Posts
  • 127 Comments
Joined 1 year ago
cake
Cake day: June 30th, 2023

help-circle
  • If you care about story, I’d recommend going 0, Kiwami, Kiwami 2, 3,4, 5, 6, 7 (Like a Dragon), Man Who Erased His Name, and then Infinite Wealth (8).

    If you specifically want turn-based combat, you can start on 7 and honestly be pretty OK.

    If you just want to have an enjoyable time, you can jump in on any side entry, like Judgment/Lost Judgment, Isshin, or this new Pirate one.

    Overall, the mainline Yakuza games have an earnest and serious plot, with moments that take it over the top. But all of it is interspersed with moments of random goofiness and levity. My cousins have spent months on Yakuza 0 because they got really into learning Japanese Mah Jong and enjoyed the slot car racing.



  • It seems like most of your issues are not with the Magic Arena client, but with the formats being played on Arena (namely Historic and possibly Timeless?).

    If you’re into a slower, more methodical format, look into playing bo3 Standard and Explorer. Decks can still be explosive, but not as ridiculous, and typically the level of threats is about equal to the level of answers available in the format.

    Alternatively, lean into limited formats. Draft decks will always require some personal thinking, every set is like a brand new format, and in limited, Tempo is key. Card advantage is key. Threats are key. Answers are key. Everything matters, and most people aren’t going to even have 4-ofs in their deck, so there’s a wider variance in cards seen. Plus, it’s a place where commons and uncommons can shine!

    Also, I don’t mind when people copy decks. Some people are trying to learn how to play well and efficiently, rather than express themselves with deck building. One Standard deck I was playing last year was based on a Gruul Haste deck I saw on YouTube, and then I made it and modified it based on what I had and how many wildcards I wanted to spend. I ended up doing the same for a different deck I built in paper: start with a deck list, modify it based on what I have and how expensive buying the remaining pieces would be. I still brew my own silly decks, but there’s a reason that a meta can exist. Fine-tuned competitive decks are typically more consistent at winning than random brews.

    As for my personal dislikes…

    • The timer should exist in best of 1

    Not just the rope system, but the chess clock. Maybe have it set to 20 minutes per player or something. It drives me nuts when I touch bo1 and realize that I’m spending so much time waiting, but I can’t quantify it. In bo3, I can hover over the timer and see that I’ve used up 3 minutes while my opponent has used 7, and at least feel justified in my impatience.

    • Better deckbuilding and deck categorization options

    Deckbuilding is frustrating. When I want cards that are green, it gives me all cards with green in their color identity, which I wouldn’t play in a mono-G deck. The search feature is slow and makes me wonder if my game froze up each time. Trying to move multiple of a card into the sideboard is multiple click-drags. The crafting interface feels barely slapped on, and makes it too easy for new players to accidentally spend their wildcards. And overall, while we have space for tons of decks, I really wish I could just save all of my decks, or at least a revision history of each deck so I didn’t feel the need to duplicate it along the way to have something to turn back to if my tweaks are bad. I turn to third party trackers for this functionality, but it should really just be part of the client.

    • As a newer player, Draft was intimidating because it required a gem (money) investment every single time

    I know this is how it works in paper Magic, but I really wish there was a way to draft and practice for free in the client. I know there’s DraftSim and you can get a group together on Discord, but that’s too much to ask of a new player. I don’t mind dropping a few bucks now and then, but the “stakes” of it all get me anxious and pushed me away from even trying it for the first year.


  • Bought it, gonna give it a shot tonight. I remember hearing about this while on a bus to class maybe 7 years ago, and even though I wasn’t a Spelunky guy, I wanted this thing immediately. Derek Yu seems to have a pretty good handle on how to make a compelling game, so I’m looking forward to seeing this collaborative project.










  • For anyone not into PokemonTCG, this looks like PokemonTCG but will play with different cards and different rules. Energy is different (it looks like you have energy in an Energy Zone instead of attaching to individual mons), the battlefield is different (3 bench spots instead of 5), and so far the cards look to be simplified from actual existing cards.

    I believe last time they showed it off it was something like 2 free packs a day, and trading is included (unlike the current digital platform, Pokemon TCG Live).

    So overall, it’s probably a fairly different game that’s looking to simplify the gameplay and introduce the entire “collect and play” thing to people for free. Hook them in with this, and maybe get some people invested in playing “real” PTCG.


  • Honestly, Pokemon is one of the games with fewer money issues than other TCGs. A tier 1 deck in Pokemon costs $30-$120 for Standard format, which is what most people play, apparently. JustinBasil has good posts detailing the decks and key cards, as well as strategies and example gameplay videos.

    I say this coming from MtG, where that price point is only really something you can do in Pauper (commons only format), and a Standard deck will cost $50-230, a Pioneer deck will cost $120-380, and a Modern deck will cost $270-700. In Magic, the most powerful cards (for competitive 60 card play) is the credit card.

    Pretty sure YuGiOh and One Piece and Lorcana and Flesh&Blood and Digimon also have more expensive decks than Pokemon. Obviously, Pokemon can get expensive once you try to bring out your deck with special art and special foil versions, but for just obtaining usable competitive game pieces, it’s basically the cheapest thing around.



  • meant2live218@lemmy.worldto196@lemmy.blahaj.zonepoggers
    link
    fedilink
    arrow-up
    8
    ·
    edit-2
    2 months ago

    Not quite the full history. Poggers was based on PogChamp. PogChamp was a Twitch emote, of Street Fighter player/content creator Gootecks from when he and Mike Ross did a silly video bit playing pogs by dropping a fight stick on it.

    PogChamp was used a ton on Twitch (and other creators made their own versions of the face), until Gootecks kinda got problematic with his remarks on Jan 6th (and other stuff like alternative health and COVID disbelief). I think they replaced his face with a number of other reactions that also fit the bill?


  • Embracer doesn’t really make a game good or bad. The harm they’ve brought to the industry has more to do with their acquisition of studios and then closing them down after realizing they’ve overextended themselves. In the early days, they were looked at as a potential boon to the industry, offering pay stability for studios with their size, but obviously they made some poor choices and have done irreparable damage to many developers’ lives.



  • I agree completely. Some games and genres really need enough players to ensure queue times aren’t awful, and that there are lobbies/games/matches where players of all levels can enjoy themselves.

    Battle Royales need big playerbases. Team-based games (like many shooters and MOBAs) benefit from larger playerbases. Fighting games want large playerbases, because it’s very frustrating to get a game 6 months after release only to find that it’s a Discord fighter, or that the only people playing are absolute killers who destroy you without leaving you any room or time to learn how to improve.