Like what else would a .log file be? A video file? A Word Document? An executable?
I think their point is that a 200gb text file is a wild size usage for a crash log, and there’s probably accidentally some binary data in that log. There’s no way a crash log can exceed 2x the size of the game binary itself.
I think their point is that a 200gb text file is a wild size usage for a crash log, and there’s probably accidentally some binary data in that log. There’s no way a crash log can exceed 2x the size of the game binary itself.
Could be a bug in their crash handler, just like, infinitely looping and printing something over and over.
Binary data is almost always more compact than text data