Just cant stop expanding my spaghetti’s

  • Flaqueman@sh.itjust.works
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    1 month ago

    A simple division shows you only worked an average of 5h per day out of 24. Ficsit would like to remind you that those number are not acceptable. Productivity must improve.

    • Noodle07@lemmy.world
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      1 month ago

      They need more time off work, someone to take care of the kids and also someone to take their spouse partying while they’re busy growing the factory

  • sc2pirate@lemmy.world
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    1 month ago

    Have you destroyed the hole factory yet?

    Also are you upgrading all belts or only upgrading them to deliver exactly the material amounts you need?

    You are welcome.

    • Rentlar@lemmy.ca
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      1 month ago

      My stages are:

      • Slow, inefficient and spaghetti factory but gets the job done, everything stuffed in a few boxes.
      • get output parts split randomly along belts to make the more complicated products
      • make a train, yay!
      • run out of power, aww…
      • bring out the spreadsheet, careful clocking and splitters to make “ideal” ratios of products to perfectly utilize maximum ore production
      • Get a healthy supply of smart splitters, use overflow and stop caring about perfect ratios.
      • retrieve products from “perfect” factories in spaghettified manner again to get the highest tier materials
      • remake the base with better ratios and better aesthetics.
      • sit back and realize you’ve spent 100 hours of your life on this, couldn’t be happier.
      • Laurel Raven@lemmy.zip
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        1 month ago

        I highly recommend the Satisfactory Tools’ production planner, it makes it so much faster to figure out how much of what you need to achieve a particular result.

        It’s making going nuclear look actually reasonable, something I never managed to achieve in EA

    • Laurel Raven@lemmy.zip
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      1 month ago

      I mostly use belt speeds based on need myself, I find just going for top speed belts introduces potential issues with things not feeding correctly and overflows triggering prematurely… Besides, I find it more pleasing to see a line of slow build items moving to their destination than one at a time rocketing at ludicrous speed across the factory

      Though, if we could literally rocket propel items from one area to another, that would be a different story …

  • deadtom@lemmy.world
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    1 month ago

    I got covid right as 1.0 dropped and playing on my deck was about as much as I could muster entertainment-wise. I ticked into the 100 hour range last night and my only regret is not learning about snap to grid and the world grid sooner.

    • Laurel Raven@lemmy.zip
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      1 month ago

      Don’t feel too bad, my first game I was well into phase 3 at least before realizing that foundations have snap points for everything you put on them… My entire factory was built on the ground until then with me wondering how in the hell people were able to set up things like the hypertube cannon so easily and precisely

      I was probably near the end tiers of phase 4 before learning about the world grid and why I should have been building to it the whole time

      In spite of that, the only thing I didn’t achieve in that save was nuclear power… Which I’m about to do for my first time

  • lunarul@lemmy.world
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    1 month ago

    If I’d play a game for 73 hours it would be the 15th most played game in my Steam library.

    number 1 in my library