It all started with the unofficial godot discord admin dealing with some chuds and people turning their ire towards the Godot Foundation staff instead.

Since Godot has stubbornly remained on the Xitter nazi bar as a valid space for PR and social media interaction and dared to promote the Wokot hashtag and reiterate their progessiveness, the reactionaries infesting that space are now piling on their socials and harassing everyone they can get their eyes on.

Examples

Anyway, solidarity with the targets of harassment. I hope they finally realize that Xitter is a lost cause.

Update: Godot is being review-bombed

Fortunately the reactionary backlash seems to be having the opposite effect

    • clarkvtatum@mastodon.gamedev.place
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      2 months ago

      @overcast5348 @moormaan The correct pronounciation is “Guh-Doh” or “Go-Doh”. Honestly, a lot of people pronounce it Go-dot, so it isn’t a big deal. But it is based of the play “Waiting for Godot” where they usually pronounce it like I have mentioned.

      • moormaan@lemmy.ca
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        2 months ago

        Agreed, no big deal. But YouTubers who knew about it before this controversy will typically use the intended pronouncing, and it’s easy to spot those who didn’t care much about it until this all started.

    • barinzaya@lemm.ee
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      2 months ago

      The lead developer Juan Linietsky pronounces it go-dot as well, though with the emphasis on the second syllable (arguably just a matter of accent). I also prefer that pronunciation. A lot of people pronounce it as if it’s French, since it happens to have a name that’s also known from a French play (see: the other replies).

      I think it’s a GIF situation. Either way is broadly acceptable (though some people gatekeep on it; see above).