As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is

note: just a random fan, have nothing to do with this game at all. It kinda saddens me that it hasn’t gotten as much attention though, there are so many mediocre games with soooo many reviews… this game is legit insane. it’s gorgeous!!

Edit: Concerned Ape must’ve seen my post, and now Stardew Valley has a midweek deal for -50% off LMFAO you cannot make this up

  • index@sh.itjust.works
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    11 hours ago

    closed source, early access, available only through steam. Far from being impressive

    • Chaotic Entropy@feddit.uk
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      8 hours ago

      What a bizarrely restrictive set of criteria that focus on distribution logistics, rather than game.

    • Mia@lemmy.blahaj.zone
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      7 hours ago

      Ah yes, closed source, such a dealbreaker, as if 99% of the other games weren’t.

      Don’t get me wrong, I have nothing against open source games, it’s just not a viable monetization strategy for most projects, and people gotta eat. There’s reason why most open source games are either passion projects or old games that have been open sourced simply as an act of kindness towards the community since they generate pretty much no revenue.

      • index@sh.itjust.works
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        3 hours ago

        You can charge for your software even when the source code is available and you can get away without paying even when the source code is not available.

        If you make something just to bring food into the table following market strategies and relying on nasty business models, no offense but allow me to dispute someone claim that your work is some of the most impressive.

      • cmhe@lemmy.world
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        8 hours ago

        I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.

        • Mia@lemmy.blahaj.zone
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          7 hours ago

          I could see that being a thing, but the line between the engine and the game itself is a bit blurry in this context. Copyrighting just the assets and content would often not be enough. There will always be a good chunk of game code which isn’t strictly part of the engine but under this model should remain closed source, otherwise people could just bring their own assets.

          Frankly I’d be satisfied with companies open sourcing their games after they stop supporting and/or selling them, mostly for preservation and all that. I think that would be a great middle-ground.

          • cmhe@lemmy.world
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            5 hours ago

            Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.

            Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.

            Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.

            IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.

            This is just somewhat of a wishful thinking, not a requirement or whatever.

            And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)

    • Phen@lemmy.eco.br
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      9 hours ago

      I was making a source-available farm game around the same time that stardew valley came out. Worked on it for about 7 years total mostly on my free time from work. Shortly after SV came out I got a ton of hate from its new fans because I was “stealing from ConcernedApe” and stuff like that. I ended up giving up on the project after a while. And now these days pretty much every rpg has farm mechanics on it.

    • Barzaria@lemmy.dbzer0.com
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      10 hours ago

      I do agree that being closed source is a detractor to the game, but Stardew is also closed source. The comment, to me, implied that Stardew is open source, lol. The point seems orthogonal to a comparison critique of the inspiration game. Unless we are implying that games should be open source, complete, and available through other platforms generally and critique games from that point of view. I’m curious if there is any games that exist that fit that description? A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam? That would be a game to behold. Perhaps if the developers see this traction, they may choose to implement some of these ideas. I think the game looks cute. I’ll have to take a look.

        • Sebastrion
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          7 hours ago

          Plenty? Okay, name me one open source farming games that have feature parity to this game/Harvest Moon/Stardew Valley.

        • Buttflapper@lemmy.worldOP
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          9 hours ago

          I’m going to be honest, you sound like a zealot. Uncompromising about your ideals about gaming, and any that don’t conform to it exactly are “not impressive” in your own words. I’m not opposed to libregaming, and everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest. This isn’t the '90s where you can go and create an open source game for everyone to enjoy and everything works out fine in the end. This is the age of artificial intelligence, which is already known to be scraping and stealing large amounts of copyrighted works from the web and using them in ways that are unknown. This unknown is actually quite damaging to the gaming industry as a whole, and even threatens the idea of Libregaming. worst case scenario, AI models get their hands on the source code for someone’s new game, and now, someone who has never programmed a day in their life can use an AI model to create the exact same game with no credit given to the original creator. That’s not that far-fetched in the current day and age. Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.

          There are dozens of other reasons as well why it doesn’t work, but this isn’t really the time or place to explain it. I would recommend though that you remain a little bit more open to games that are closed source, because there’s a whole team working on mistria, it’s not just a solo developer. It’s their right to keep their game closed source as an indie developer. That’s totally their choice

          • index@sh.itjust.works
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            3 hours ago

            All i said is that a closed source, early access, available only through steam game that is presented as “one of the most impressive games I’ve ever played” is far from being impressive. You sound like a bigger zealot for reply like that honestly.

            everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest.

            You should try them, they all work perfectly and are free to try.

            Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.

            “It is also one of the best-selling games of all time, selling 30 million by 2024.”

            Poor devs, it would really be bad if someone compile his own version of the game instead of pirating binaries.

            Lemmy devs should follow suit and close source their platform not to feed AI.

          • Chaotic Entropy@feddit.uk
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            8 hours ago

            Yeah… by these bizarre stipulations, there are few dozen games ranging from decent enough to poor quality that even pass the first hurdle of being “impressive”.

        • barter@lemmy.world
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          9 hours ago

          A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam?

          I don’t see plenty or any in there that match this