• fishos@lemmy.world
    link
    fedilink
    English
    arrow-up
    50
    arrow-down
    1
    ·
    edit-2
    20 days ago

    I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.

    Don’t get me wrong, it’s all very cool. But it feels like the AAA focus went towards graphics and it’s taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play’ games.

    ETA: To be clear, I’m referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.

    • Denvil@lemmy.one
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      20 days ago

      Meanwhile I still play Mount & Blade: Warband. The graphics hold up today, but it’s not like they’re good. But the game is just so damn good they mean absolutely nothing.

      Edit: I should also mention I’m young, I’m sure somebody would point out that Warband isn’t old compared to a lot of games, but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, although I’m going to be honest, I totally thought it was from like 2006

      • fishos@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        ·
        20 days ago

        I think your point stands well. You’re playing an older game despite less fancy graphics because the gameplay itself is engaging. 2010 counts as “old” in my book. Anything previous generation and beyond definitely isn’t “modern”.

      • Maggoty@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        19 days ago

        but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, …

        I’m dead. I died of old age reading that. I played Wolfenstein 3D and Doom.

    • Serinus@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      20 days ago

      I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn’t just about the visuals as it seems to be now. The story has gotten less and less coherent over time.

      I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.

      • brygphilomena@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        19 days ago

        Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.

        I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.

        I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren’t always fast action, and that’s what I feel like the more modern battle system make the game feel like.

        • Serinus@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          19 days ago

          Same. I understand the combat in the earlier games wasn’t great, and it’s was difficult to do something with it. But this direction wasn’t it.

          It 100% needed to remain turn/menu based for one.