Rushed to the rocket yesterday night. Took me about 12 hours. I shot a couple of platforms and buildings up just to make myself comfortable with the new mechanics up there.
Other than that I finally secured my base in a very wide area, so I don’t have to keep rebuilding the defences. But it looks like I still have to. The world generator thought it would be funny when I didn’t have any iron near my starting area. I’m fucking broke on iron and steel. I found a couple of rich patches but they are deep in enemy territory. It’s time to take the war to the biters.
Making robust base defenses is really fun! Especially since you can’t run around and fix it after the fact.
I made a blueprint book for my multiplayer game with my friends, base walls have tileable blueprints that can be upgraded in place, level one just the wall, level two wall plus roboports, level 3 plus lasers etc etc
Now that we’re totally off of the starting planet, the wall is quite extensive. Dragon’s teeth to the edge of laser range, three ranks of lasers in a line, flamethrower behind everything, and two count them two, old school machine gun turrets.
The flamethrower, and the machine gun turrets, provide a little resilience in the event of a power failure. Gives time for emergency measures to get in place. Not that the machine gun is going to do much against highly evolved biters, but it will draw them sideways down the wall rather than into the base
The machine guns are actually better against late game biters than lasers depending on ammo choices.
Also, did you know you can remote drive tanks now, and they have small equipment grids? You can use them as budget spidertrons for interplanetary management.
We have just got to the platform stuff and man, the absence of artillery makes biters way more present compared to pre-SA vanilla game, we even had to dig up mines for the first time to make some perimeters really prepared for the behemoth bitters (though uranium ammo then made it kind of obsolete).
Rushed to the rocket yesterday night. Took me about 12 hours. I shot a couple of platforms and buildings up just to make myself comfortable with the new mechanics up there.
Other than that I finally secured my base in a very wide area, so I don’t have to keep rebuilding the defences. But it looks like I still have to. The world generator thought it would be funny when I didn’t have any iron near my starting area. I’m fucking broke on iron and steel. I found a couple of rich patches but they are deep in enemy territory. It’s time to take the war to the biters.
So on today’s menu we have iron and blood.
Making robust base defenses is really fun! Especially since you can’t run around and fix it after the fact.
I made a blueprint book for my multiplayer game with my friends, base walls have tileable blueprints that can be upgraded in place, level one just the wall, level two wall plus roboports, level 3 plus lasers etc etc
Now that we’re totally off of the starting planet, the wall is quite extensive. Dragon’s teeth to the edge of laser range, three ranks of lasers in a line, flamethrower behind everything, and two count them two, old school machine gun turrets.
The flamethrower, and the machine gun turrets, provide a little resilience in the event of a power failure. Gives time for emergency measures to get in place. Not that the machine gun is going to do much against highly evolved biters, but it will draw them sideways down the wall rather than into the base
The machine guns are actually better against late game biters than lasers depending on ammo choices.
Also, did you know you can remote drive tanks now, and they have small equipment grids? You can use them as budget spidertrons for interplanetary management.
I did not know that! That’s awesome!
We have just got to the platform stuff and man, the absence of artillery makes biters way more present compared to pre-SA vanilla game, we even had to dig up mines for the first time to make some perimeters really prepared for the behemoth bitters (though uranium ammo then made it kind of obsolete).