• Valmond@lemmy.world
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    3 days ago

    I’m trying blender every some years, last time the UX was super crappy as usual, like it’s impossible to make a 2cm cube. Have it changed lately?

    • Hadriscus@lemm.ee
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      3 days ago

      Blender is perhaps the most impressive success story of the FOSS world. It has changed drastically the last few years and is keeping at it at breakneck pace

    • fsxylo@sh.itjust.works
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      3 days ago

      I mean the UI of every 3d software is crap until you get used to it.

      Blender relies on keyboard shortcuts, so follow some tutorials to learn what the shortcuts are. It’s not intuitive at all but it does become efficient once you learn them.

    • wise_pancake@lemmy.ca
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      3 days ago

      I don’t use it often so I have to go through YouTube tutorials to recall things.

      You can definitely make a 2cm cube by just typing “2cm” into the dimensions.

      The interface is like vim though, it’s a modal editor and learning/using the hot keys is essential.

      To do the cube thing: The whole process would be something like press “c” to open the create interface, select cube, scroll down the properties on the right hand menu and input your dimensions. I think you can also access them in the top right of the viewer.

      I’m probably wrong on my hot keys since I have used it in two years or so.

      • Valmond@lemmy.world
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        3 days ago

        Thanks, now I’ll have to try it again :-D

        My workflow is (I still will use 3dsmax for rigging & animation) make cubes, tubes and other simple geometry, set them at specific positions, do boolean operations.

        Moving the vertices would be nice too but that would be a start.

        • macniel@feddit.org
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          3 days ago

          What do you mean with moving vertices? Isn’t that one would do in edit mode, where you can select vertices, move them around, make new faces based on the selection, delete faces,…