Mac users are different from others, they don’t buy overpriced machines just for gaming. They buy a Mac for the workflow and ecosystem, not for gaming.
Valve saw that, and decided not to waste money on the Mac market.
Apple always makes decisions based on the revenue, Valve did the same for once.
I don’t know man, Valve seems more pro users than Apple to be honest.
EDIT: I just want to add some context; Valve made Steam Deck fully reaperable, where Apple always adds restrictions on what you can repair in an iPhone or Mac. When I buy a device I always look for its reaparibility.
At the launch of Steam Deck, Valve was very responsive and they replaced many units (even if sometimes it was user’s fault) for free, where Apple would find any way to charge you for the repair (and you know better than me how much expensive is to repair an iPhone or Mac).
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Mac users are different from others, they don’t buy overpriced machines just for gaming. They buy a Mac for the workflow and ecosystem, not for gaming.
Valve saw that, and decided not to waste money on the Mac market.
Apple always makes decisions based on the revenue, Valve did the same for once.
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I don’t know man, Valve seems more pro users than Apple to be honest.
EDIT: I just want to add some context; Valve made Steam Deck fully reaperable, where Apple always adds restrictions on what you can repair in an iPhone or Mac. When I buy a device I always look for its reaparibility.
At the launch of Steam Deck, Valve was very responsive and they replaced many units (even if sometimes it was user’s fault) for free, where Apple would find any way to charge you for the repair (and you know better than me how much expensive is to repair an iPhone or Mac).
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About the lease thing I agree, but Steam didn’t really remove any games, if they did was because the original devs decided so.
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Against developers wishes? Could you tell when this has happened before?
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