AMD users should think twice before installing driver update 23.10.1.

  • andyburke@kbin.social
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    1 year ago

    I wrote a snarky response because of the final insulting comment in yours but then thought better of it, going to try to address a couple of your points legitimately even after the unnecessary personal attack.

    It’s a lot cheaper to make your server dumb. It costs you less in programmers with deep multiplayer programming experience, it costs you less in ongoing hosting because of reduced CPU usage, and it makes the problem less “yours” as a developer.

    I’m saying that’s shitty that the developers will try to save money that way rather than investing in actual effective, privacy-respecting cheat prevention.

    Your argument seems to be that a quake-style predictive algorithm is the only solution possible for online games. I doubt that is the case, but even if it were, using some raycasts on the server for some basic sanity checks on what data to send to players is an example of where lots of developers just can’t be bothered.

    If you want to dismiss machine learning as heuristics, I’m sorta ok with that, as I think they are just glorified heuristics, but even the most basic analysis isn’t done by most developers. Instead, they rely on the sales pitches of various anti-cheat software and don’t implement anything beyond it, even when there might be some low hanging fruit.

    I am not saying developers are lazy, there’s tons of stuff to work on. I am mad that this problem gets repeatedly pushed onto the users rather than the developers, though, and I think it’s reasonable for me to offer some pushback when both my CPU cycles and my privacy are being abused.

      • andyburke@kbin.social
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        1 year ago

        Frankly, I feel like it’s wrong for you to say that the problem is pushed onto users when you don’t understand the code and effort the developers are writing to solve this issue specifically with counter-strike

        You are the one who continues to make assumptions about what I do and do not understand about the code that makes this work in various games.

        I don’t really feel like getting into the nitty gritty here in comments, but if your experience is what you say, I’m very surprised at some of your unqualified statements.

        I’ll bow out now.

          • andyburke@kbin.social
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            1 year ago

            And the incorrect assumptions just continue…

            Edit: Who I am shouldn’t matter to you. Addressing the idea that you can shift some or all anti-cheat to the server is something you should try to engage with directly rather than appealing to authority. For what it’s worth, I’ve spent time as a programmer in the game industry in a handful of different roles and your search will eventually find me if you keep going down that road. My experience isn’t what I am arguing here, though.