nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up155arrow-down16
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square28fedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month ago“Free” wouldn’t have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.
“Free” wouldn’t have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.