nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoThe Analogue 3D Plays Nintendo 64 Games At 4K Resolution, Releasing Next Yearwww.gameinformer.comexternal-linkmessage-square15fedilinkarrow-up153arrow-down13
arrow-up150arrow-down1external-linkThe Analogue 3D Plays Nintendo 64 Games At 4K Resolution, Releasing Next Yearwww.gameinformer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square15fedilink
minus-squareDa_Boom@iusearchlinux.fyilinkfedilinkEnglisharrow-up5·1 year agoWasn’t that Kaze Emmanuar? He did so much with that game, including decompiling the entire game and building modding tools to make it easier to make modifications. An absolute legend in the romhacking community. Obligatory Shoutouts to Simpleflips.
minus-squareGrass@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoYeah that’s the one. Every game dev should be like him. Optimization is the only god in game dev. Shareholders can go to hell.
minus-squareMomoTimeToDie@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoUnfortunately optimization is also the hardest part of game dev, especially for modern cross-platform releases.
Wasn’t that Kaze Emmanuar?
He did so much with that game, including decompiling the entire game and building modding tools to make it easier to make modifications. An absolute legend in the romhacking community.
Obligatory Shoutouts to Simpleflips.
Yeah that’s the one. Every game dev should be like him. Optimization is the only god in game dev. Shareholders can go to hell.
Unfortunately optimization is also the hardest part of game dev, especially for modern cross-platform releases.