• trashgirlfriend@lemmy.world
    link
    fedilink
    arrow-up
    1
    arrow-down
    4
    ·
    3 days ago

    If your tiny solo project needs thousands and thousands in commission you might need to join an actual team or lower your scope.

    • ✧✨🌿Allo🌿✨✧@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 days ago

      Which is why you would not be able to do what I’m doing.

      Using AI Art, i do not need to already be that profitable studio like you would. My 400 current cards are basically beyond what you could do. I could up the number to 4000 without it costing me a cent.

      This is exactly my point. I can, because of no paywall, create what I want.

      • trashgirlfriend@lemmy.world
        link
        fedilink
        arrow-up
        1
        arrow-down
        2
        ·
        edit-2
        3 days ago

        “If you did what I did you could also shit out asset flip tier garbage!”

        There are limits to what one person can do well, you’re just choosing to barely half-ass the thing you’re doing.

    • YummyYugi@ani.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      You obviously have no idea the amount of art goes into a game.

      Indie devs are just that, the solution isn’t to go join a team and make it a full time job. AI can generate content for free, only an idiot would not use it.

      • trashgirlfriend@lemmy.world
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        2 days ago

        You don’t have to make it a full time job to join together with other people to collaborate on a project.

        AI can generate content for free, only an idiot would not use it.

        Help! Help! My game looks like a shitty asset flip after I put 5 years of solo dev time into it! :(