- cross-posted to:
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- cross-posted to:
- [email protected]
They will be standalone games with separate game balance, systems and future expansions.
Your purchases will still be shared between both games.
They will be standalone games with separate game balance, systems and future expansions.
Your purchases will still be shared between both games.
While that sounds bad for POE 1, the QoL changes and fixes for PoE2 sound like what I always wanted for PoE1. I want to like PoE 1, but many of the systems were too complicated for me to want to deal with, and since I was a casual, occaisional player, a lot of stuff would change by the time I would come back, and I wouldn’t even know where to start anymore.
If they’ve reduced complexity and made things more intuitive, I might give PoE2 a shot when it releases. That said, if it’s possible, they should backport as much of that stuff as they can to PoE1. There are still a lot of people who want to play it and probably would play it in the future, even with the launch of its sequel.
I heard a streamer describe it as while PoE2 looks harder combat-wise, there is a lot less hidden mandatory knowledge and building so it’s more approachable.
PoE2 has more punishing mechanics, combat is more active and you need to dodge enemy attacks, and bosses reset HP if you die. But you don’t have the same checklist of things you need to be viable, and there’s less focus on knowing the mathed out optimal setups since support gems are now focused on changing skill behavior rather than providing multiplicative damage boosts.