• majestictechie@lemmy.fosshost.com
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        1 year ago

        From a mathematical perspective that makes sense. However a KD ratio is how many kills per life. So if it was 5 kills to 1 death, won’t the KD be 2.5 because each life has equivalent of 2.5 kills

          • Brandon658@lemmy.world
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            1 year ago

            Yeah I think some of the issue here is games likely just cheat math to get an answer then remove said cheat once the math works how they want again.

            So something like K:D if D=0 then D is 1. Beyond that they can release the rule and let it work normally.

            Otherwise to get the stat before someone has died it would have to briefly run on a kill per life. I think…

          • fergilicious@lemmy.world
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            1 year ago

            I think in the military movies and stuff (won’t pretend I know actually military shit) that’s why we hear the term confirmed kills, and k/d is mostly heard in video games and discord bragging threads. After all from a score perspective, the person who has killed 10 people and not died should be at a higher score ranking than the guy who killed 10 people then died and had to respawn.

  • Darc@lemmy.world
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    1 year ago

    In calculus, things that divide by zero you really learn ״go to infinity” - just graph it and you’ll see! The smaller the denominator gets the larger the result. True, there is no actual value at actual zero. But isn’t sickness limited death? But my crap is still zero because of the numerator.

    • mwqer@programming.dev
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      1 year ago

      Thats incorrect too, the real answer is that its undefined. Infinity only is the correct answer if you only examine it from the positive side, so limit of a/x as x goes to 0 is infinity, but if x starts out as negative, the answer would be negative infitnity, causing a logical paradox.