What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.
wallrunning from titanfall 2, driving a mech like in titanfall 2, basically every mechanic from titanfall 2
Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.
Any good movement mechanics. Shoutout to grappling hooks!
Titanfall|2 was so fucking amazing
Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
The last two Zelda games (especially totk) lets the player get really creative as well
Oooh yes. I have a switch, but didn’t pick up TotK yet. It looks amazing.
While it’s very similar to botw, it fixes a few things and introduces a lot of new fun mechanics. If you enjoyed botw, there is no way you don’t have fun with totk.