Hello all,
I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.
Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?
What? Creating a nav mesh and copy pasting a script for the agents to move it will also just take a few minutes… It’s just that if you want to know what you are doing this will take you longer.
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So the point goes to unreal because it comes with a build in library of working copy/past examples?
But still if you want to know what you’re doing (which would be required to be able to fine-tune, extent and debug) you need to invest more time so IDK if OP would get much benefits of using Unreal.
A game like this can be done in every engine with similar effort I would say as long as you know what you’re doing.