• conciselyverbose@kbin.social
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      1 year ago

      1 generation that was a dogshit excuse for a CPU when it was released a decade ago.

      The PS5 SoC is genuinely a solid piece of tech. The performance is reasonable and the hardware features (primarily the hardware compression/decompression to accelerate data loading) actually matter.

      The time between games doesn’t matter when the hardware is night and day.

        • conciselyverbose@kbin.social
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          1 year ago

          Age is completely irrelevant. The purpose of a remaster is and always has been to take advantage of newer hardware. The difference in hardware, in and of itself, justifies a remaster. There is a huge difference mechanically in the gameplay between Zero Dawn and Forbidden West. I haven’t played the PS5 version of the Last of Us, but I’m assuming it’s the same.

          The games were held back significantly by the hardware, and because they’re done with modern tooling, they can be done a lot more easily than older games, allowing them to pass the savings on by giving you a cheap upgrade if you own it. They’re nothing projects, and aren’t holding back other projects.

    • Zoolander@lemmy.world
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      1 year ago

      What was wrong with “that Daniel Craig abomination”? That game was awesome and an incredibly good recreation of the original.

        • Zoolander@lemmy.world
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          1 year ago

          No, it was a James Bond movie and a James Bond game. Craig was the current Bond. You’re confusing business decisions with whether or not the game was good. It was. It wasn’t an abomination.

            • Zoolander@lemmy.world
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              1 year ago

              Brosnan was an actor. He was paid to play a character. James Bond is a character. He has been played by many different actors. It’s not like they just took the old GoldenEye and slapped Craig’s face on it. You’re being ridiculous. It was a great game.

    • 9715698@lemmy.world
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      1 year ago

      Like Alex said, it starts to make sense if they bring it to PC, but they should call it a director’s cut, not a remaster.

      • Zoolander@lemmy.world
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        1 year ago

        It’s not a director’s cut, though. Words have meanings. A remaster reuses assets but may contain reexported versions of assets at higher quality than the original. A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted. They’re not the same thing.

        • Kelly@lemmy.world
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          1 year ago

          A director’s cut is using the same assets, at the same settings […]

          I don’t think that’s how Sony has been using the term lately.

          • Zoolander@lemmy.world
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            1 year ago

            That’s irrelevant. Words have meanings. Just because they’re using the wrong words doesn’t excuse that it’s wrong.

            • Kelly@lemmy.world
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              1 year ago

              If they are porting a game and while they do so they:

              1. Add features
              2. Clean up some assets and/or target resolution, frame rate, etc. as appropriate for the new platform.

              #1 Would qualify it as a DC, but according to OP, #2 would disqualify it.

  • ShittyBeatlesFCPres@lemmy.world
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    1 year ago

    A remaster of a modern game probably just involves creating (or even just generating) some higher res art assets and some minor new features (like support for adaptive triggers). It’s not like they’re shutting down production of a Parappa the Rappa game for this.

  • Carter@feddit.uk
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    1 year ago

    Do we ever need any remaster? Most are entirely unnecessary. Bloodborne though…

  • ANIMATEK@lemmy.world
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    1 year ago

    Well I haven’t played those games and I probably would if they remaster them. I didn’t have a PS4 so I’m kinda the target audience.

    Keep in mind that a remaster is not comparable to creating a new game or even a remake like RE4. This is low-effort and high-yield, so expect to see more of it.

    • Zoolander@lemmy.world
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      1 year ago

      I see this all the time on Lenny but it’s so pervasive it’s annoying now (“this” meaning people whining about things they’re not the target of). You’re 100% right. These are easier ways for studios to make back money via a newer target audience. They’re not meant for people who have already played the games. Not every product is for everyone and companies will definitely try to squeeze every dollar out of work already done that they can.

  • AgentGrimstone@lemmy.world
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    1 year ago

    Nope. They’re not even that old. I haven’t even gotten to playing TLOU2 yet and it feels like that just came out last year to me.

  • Otakulad@lemmy.world
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    1 year ago

    Why not make a new IP instead of remakes? I think mostly because it is easier to do a remake and doesn’t cost as much.

    • echo64@lemmy.world
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      1 year ago

      These are remasters. It’s not anything like the effort of making a new game, you can do both.

  • Sanctus@lemmy.world
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    1 year ago

    No, we don’t. Where the fuck is Drakenguard, Destroy All Monsters, Monster Rancher, A New Spyro IP, Gauntlet?

    I know these are all different studios (excep Spyro). But there are countless great IPs left in the dust right now.

    • MonsterFenrick@kbin.social
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      9 months ago

      There’s been SOME activity in MR in the last couple years…
      MR1&2DX is a remaster of the first 2 games with some QoL improvements, on Switch, Steam, iOS, released in 2021
      Ultra Kaiju Monster Rancher is a crossover, though only on Switch, released in 2022
      LINE:Monster Farm is a JP only mobile gacha game released in 2023, but some folks hope it will come to the west… it has some amazing artwork.

      There’s also hope for MR3&4 “DX” release but those weren’t very financially successful originally, so it’s probably unlikely they’ll be rereleased, but everyone’s huffin’ that hopium.