• Zoolander@lemmy.world
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      10 months ago

      What was wrong with “that Daniel Craig abomination”? That game was awesome and an incredibly good recreation of the original.

        • Zoolander@lemmy.world
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          10 months ago

          No, it was a James Bond movie and a James Bond game. Craig was the current Bond. You’re confusing business decisions with whether or not the game was good. It was. It wasn’t an abomination.

            • Zoolander@lemmy.world
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              10 months ago

              Brosnan was an actor. He was paid to play a character. James Bond is a character. He has been played by many different actors. It’s not like they just took the old GoldenEye and slapped Craig’s face on it. You’re being ridiculous. It was a great game.

    • conciselyverbose@kbin.social
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      10 months ago

      1 generation that was a dogshit excuse for a CPU when it was released a decade ago.

      The PS5 SoC is genuinely a solid piece of tech. The performance is reasonable and the hardware features (primarily the hardware compression/decompression to accelerate data loading) actually matter.

      The time between games doesn’t matter when the hardware is night and day.

        • conciselyverbose@kbin.social
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          10 months ago

          Age is completely irrelevant. The purpose of a remaster is and always has been to take advantage of newer hardware. The difference in hardware, in and of itself, justifies a remaster. There is a huge difference mechanically in the gameplay between Zero Dawn and Forbidden West. I haven’t played the PS5 version of the Last of Us, but I’m assuming it’s the same.

          The games were held back significantly by the hardware, and because they’re done with modern tooling, they can be done a lot more easily than older games, allowing them to pass the savings on by giving you a cheap upgrade if you own it. They’re nothing projects, and aren’t holding back other projects.

    • 9715698@lemmy.world
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      10 months ago

      Like Alex said, it starts to make sense if they bring it to PC, but they should call it a director’s cut, not a remaster.

      • Zoolander@lemmy.world
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        10 months ago

        It’s not a director’s cut, though. Words have meanings. A remaster reuses assets but may contain reexported versions of assets at higher quality than the original. A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted. They’re not the same thing.

        • Kelly@lemmy.world
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          10 months ago

          A director’s cut is using the same assets, at the same settings […]

          I don’t think that’s how Sony has been using the term lately.

          • Zoolander@lemmy.world
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            10 months ago

            That’s irrelevant. Words have meanings. Just because they’re using the wrong words doesn’t excuse that it’s wrong.

            • Kelly@lemmy.world
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              10 months ago

              If they are porting a game and while they do so they:

              1. Add features
              2. Clean up some assets and/or target resolution, frame rate, etc. as appropriate for the new platform.

              #1 Would qualify it as a DC, but according to OP, #2 would disqualify it.