It’s easier to imagine the end of the world than the end of capitalism. Nowhere is this more visible than on the shelves of game shops, where our choices for the future are dystopia, apocalypse, and space. Fully Automated is an open source tabletop RPG project developing a free game meant to provide for solarpunk what Dungeons & Dragons provides for fantasy. It’s now in beta version 0.3 and we’re looking to build our community of play testers and contributors!

Fully Automated! Solarpunk tabletop RPG

Gameplay: Fully Automated can be used with whatever your favorite system is. But for the best experience, we’ve designed a simple 2d10 system for roleplay built specifically for a world of interdependence and care rather than the logic of individualist domination that underlies most RPGs. For combat, Fully Automated uses a custom card-based system that’s fast and fun, and designed with defense and preservation of life in mind.

Characters: Who do you want to be? A healer? Hacker? Negotiator? Athlete? Customize from dozens of augmentations and abilities or play as one of 12 unique pre-made characters such as a Capoeira monk and a streetwise bike courier.

World Guide: You don’t have to study the economy, governance, and legal structure of Fully Automated to play it. But if you’re curious or looking for inspiration for your own writing, it’s all there. Learn about everything from food production to housing, along with a history that tells how we got from here to there. There’s no one vision of solarpunk, but whatever your taste you can find things to use in our grounded, hard-sci-fi lore set one hundred years in the future.

Plus: playable stories! Fully Automated! Campaign 1- Regulation has a full three-mission campaign with 16+ hours of content to demonstrate what thrilling adventures look like within a world of fully automated luxury communism.

If you want to play or join this project visit our Discord server and help us work toward releasing version 1 in February 2024!

  • Andy@slrpnk.netOP
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    1 year ago

    Thanks for the intro. I just followed @theEllamo on Mastadon!

    I’m excited to check out your podcast. The subjects really appeal to me. I hope you find something you like in the game. I think we have some overlap in our goals.

    While being fun is a key goal, that goal is meant to serve the larger purpose of enabling people to experience intuitively what kind of positive future we can aim for that recognizes that physics won’t allow us to live as consumptively as we’re used to, but that doesn’t mean we all need to return to a primitive lifestyle. And the way we’re trying to do that is by letting players interact with a mixture of physical technologies (such as micromobility solutions and low-carbon building materials) and social technologies (such as broadening our understanding of personhood to the animals and natural features of the world around us).

    I’m looking forward to listening to your podcast on my commute next week!