• Bimbleby@lemmy.world
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    11 months ago

    Thing is Skyrim wasn’t particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.

      • Montagge@kbin.social
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        11 months ago

        Eldenring was as bad if not worse with copy paste. The NPCs were certainly better in Skyrim.

        • SorryQuick@lemmy.ca
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          11 months ago

          Dunno why you’re getting downvoted. The game is awesome, great lore and story, great combat, great enemy design and much more. However, while the first ulcerated tree spirit is kinda cool. The 10th, isn’t as much.

                • wildginger@lemmy.myserv.one
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                  11 months ago

                  Those optional tree spirits guard modifiers for your one off special effects flask, which is a pretty big deal for the game and not a mechanic you want to optionally leave behind.

                  Not to mention, you dont know what modifier the tree has until its dead, so without googling everything you cant skip trees whose drops you dont want.

                  Something like 80% of elden ring is optional content. If youre only allowed to be frustrated or annoyed by main plot progression content, youve basically asked for people to not talk about the game.

                  Seems like a pretty supid line in the sand to draw

    • aSingularFemboyHooter@sh.itjust.works
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      11 months ago

      Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.

      It’s still a great game, but it was great for the bits that were handcrafted.

      But give it 5-10 years and I’d be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!

    • winterayars@sh.itjust.works
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      11 months ago

      Nothing in any of these games has been particularly hand crafted. They were a big early user of procedural generation.

        • lemmyvore@feddit.nl
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          11 months ago

          That’s turning things on their head though. Daggerfall created some hype in its heyday because it was procedurally generated and so huge. But it turned out to be a gimmick and nowadays it’s just a cult classic for some people due to its Elder Scrolls pedigree and a landmark in gaming history because of the procedural generation.

          • BigBananaDealer@lemm.ee
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            11 months ago

            hey we never know what the future holds, starfield may be something like the first big game to take advantage of procedural generation for future games that do it better with even more powerful tech. or its like daggerfall again lol

            • wildginger@lemmy.myserv.one
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              11 months ago

              The problem is that daggerfall was impressive at the time, but now that everyone else learned how to do its one trick and modify it, its become less impressive in hindsight.

              Starfield didnt do anything impressive. Nothing its done is new. Even its praise is just “well its fallout in space.” So without breaking ground and boundaries, it cant play the same tune daggerfall did.