Day 10: Pipe Maze

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

FAQ


🔒 Thread is locked until there’s at least 100 2 star entries on the global leaderboard

🔓 Unlocked after 40 mins

  • Ananace@lemmy.ananace.dev
    link
    fedilink
    arrow-up
    2
    ·
    7 months ago

    With the fully expanded map for the actual input it ends up working a 420x420 tile grid, and it has to do both value lookups as well as mutations into that, alongside inclusion testing for the search array (which could probably be made cheaper by building it as a set). It ends up somewhat expensive simply on the number of tests.

    The sample I posted the picture of runs in 0.07s wall time though.

    • Massahud@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      7 months ago

      Maybe you are adding the same point multiple times to to_visit. I don’t know ruby but couldn’t see a check for visited points before adding, and to_visit appears to be an array instead of set, which can store the same point multiple times.

      • Ananace@lemmy.ananace.dev
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        7 months ago

        There’s a next if [...] to_visit.include?(off_p), and I also only visit points that haven’t been flood filled yet (next unless %w[. I].include? val), so there shouldn’t be any superfluous testing going on.

        Went back and did a quick test of thing, and yep, converting the to_visit array to a set pulls execution time down to ~600ms. But the code becomes much messier.
        Going to move the mutation of the map down to the point where I pick a point for visitation instead, so I can re-use the check for already flooded tiles instead.