• bitwolf@lemmy.one
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    11 个月前

    afaik software patents get awards based on the implementation details. So Sony could get a patent if they implemented this behavior in a novel way.

    Although I do agree with you this is a basic feature in many games and that sold be recognized.

    • abraxas@sh.itjust.works
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      11 个月前

      I think the “novel way” in this case is the idea that games can look at your data from other games to adjust difficulty. So if you do well in God of War, the AI difficulty in the new Devil May Cry could get harder. Ditto the other way around.

      I would say it’s a newish idea. I don’t see it as particularly innovative, though. We just don’t do it NOW because it’s stupid.

      • starman2112@sh.itjust.works
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        11 个月前

        That seems extremely stupid. As long as devs are incapable of making standardized difficulty settings, this will be a nightmare. I beat the first Horizon on the hardest difficulty, and had to turn the difficulty down on Forbidden West. If they decided to adjust the difficulty based on my performance in the first game, I wouldn’t have gotten more than a couple hours in.

        • abraxas@sh.itjust.works
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          11 个月前

          Absolutely. There are a lot of solid reasons that people should be kept in control of their own difficulty levels.

          I refuse to purchase or play Fromsoft games anymore if I don’t have access to mods, despite absolutely loving their storytelling style. Why? Anyone who reads this immediately knows why.