I love when people actually critique games, that’s how you get better games. Just refund and leave a non-aggressive negative review, let them know the concerns, blind fans are still going to call ‘hate’, but their claim has no foundation if you are just genuinely being a critic. People really settle for average and ‘rinse and repeat’ games, you can demand more, don’t bend over to these AAA companies.
Seriously though, stop buying games in the first week or two of them releasing, let the dust settle first, they aren’t going anywhere.
Yup. That second bit should be a golden standard, but…honestly? Knowing companies hire psychiatrists and all that jazz that tell them exactly what they need to put out there to get people to buy, install FOMO, hit addicts where it hurts, or just wear them down till they eventually say “yes”, and that its not just for games, it becomes kinda murky for me to just throw all the blame at the people buying. Not saying that people shouldn’t do their do dilagence (and after a while, to learn to ignore said marketing tricks. Fool me once and all that), they absolutely should, just that the other side are also hitting bellow the belt every chance they can in order to make a sale.
Yeah, it’s hard to throw all the blame on people when there’s so many engineered tactics to tempt people to buy stuff, but there’s got to be a point where you realise you don’t really need that special skin for pre-ordering, you won’t even use it and you won’t even be playing the game in a year. I’d like to see more regulations on it all, just to protect the people who struggle to protect themselves from predatory business tactics.
I love when people actually critique games, that’s how you get better games. Just refund and leave a non-aggressive negative review, let them know the concerns, blind fans are still going to call ‘hate’, but their claim has no foundation if you are just genuinely being a critic. People really settle for average and ‘rinse and repeat’ games, you can demand more, don’t bend over to these AAA companies.
Seriously though, stop buying games in the first week or two of them releasing, let the dust settle first, they aren’t going anywhere.
Yup. That second bit should be a golden standard, but…honestly? Knowing companies hire psychiatrists and all that jazz that tell them exactly what they need to put out there to get people to buy, install FOMO, hit addicts where it hurts, or just wear them down till they eventually say “yes”, and that its not just for games, it becomes kinda murky for me to just throw all the blame at the people buying. Not saying that people shouldn’t do their do dilagence (and after a while, to learn to ignore said marketing tricks. Fool me once and all that), they absolutely should, just that the other side are also hitting bellow the belt every chance they can in order to make a sale.
Yeah, it’s hard to throw all the blame on people when there’s so many engineered tactics to tempt people to buy stuff, but there’s got to be a point where you realise you don’t really need that special skin for pre-ordering, you won’t even use it and you won’t even be playing the game in a year. I’d like to see more regulations on it all, just to protect the people who struggle to protect themselves from predatory business tactics.