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Apple Discusses Push Towards High-End Mac Gaming in New Interview::Inverse’s Raymond Wong today published an in-depth overview of Apple’s increasing push towards high-end gaming on the Mac. The story includes…
For anyone new to this, Mac regularly talks about their efforts in gaming and then regularly does little for it. What’s the alternative, say aloud that gaming isn’t anywhere near a priority for you?
We’ve been right on the edge of “Mac Gaming” since 2006 when they switched to Intel. Almost twenty years later and every year it’s brought up as something “right around the corner,” but during the Intel years they always had garbage GPUs.
I guess we’ll see if/when games will be a thing on Arm.
From the interview, the push is pretty clearly at encouraging developers to build games for iPhone, iPad, and Mac through one workflow, and a unified API that targets all 3 types of devices (potentially throwing in an Apple TV as well).
Self identified gamers are pretty dismissive towards non-AAA gaming on mobile devices, but those types of games do make a lot of money.
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I mean, yeah, they could do exactly that. “We cater to the needs of creative professionals and personal users that need a streamlined user experience” or some other execu-speak. Who are they gonna alienate, all those gamers that are already not buying macs for gaming?
People who dont know better. People still buy Macs with the intention of also playing some games. People also buy familiarity. It serves them in no way to say anything like that. Especially when they got all those sweet sweet mobile games coming there way. Lol