Whats the point of those screens anyway? I just started the game and waited for the loading screen. What else do you think I would want to do but continue? Oh, yes, nothing, because it is literally the only option. Then just send me to main menu right away instead of wasting my time
I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.
I wouldn’t be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn’t go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you’re ready to play the game.
Whats the point of those screens anyway? I just started the game and waited for the loading screen. What else do you think I would want to do but continue? Oh, yes, nothing, because it is literally the only option. Then just send me to main menu right away instead of wasting my time
Back in the days of long loading times you went to the washroom, got a drink, etc. So it was nice that it didn’t autoplay.
That makes sense. But I was talking about games where you only go to the main menu after pressing a key
I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.
I wouldn’t be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn’t go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you’re ready to play the game.
Thanks for the explanation. I still find it weird that developers spend time on that screen if it servers no real purpose, at least nowadays