Is VR in subnautica an actual way to play or just a once in a while gimmick. I’ve had it in my library since back when it was beta and have never played more than a few minutes. Installed it since it does VR through steamlink but haven’t played yet.
Dang. I thought maybe since it gained so much support and got so big since from when I got it in a $15 indie humble bundle that it might actually be a good one. I’ll finally try it tonight.
Have you tried the VR mod for Firewatch? I just got it on a random steam sale for $2, played a bit on my steamdeck, and was thinking the entire time I wish this was VR.
I haven’t gotten too far in, so I want to get the VR mod installed and restart. It’s so good so far, though the intro really does suck, like emotionally. I think it’s a perfect format for VR with the walking/ basic interaction format, nothing too complex, and great comfy visuals. I hope it works.
Sometimes, I feel like I should wait until things get better and fixed, but sometimes that leads to me missing things. I wish there were more open source, hacking, development, just community for VR. I’ve used it since Google cardboard and things really have never taken off. I think with steamlink now streaming to quest headsets, that really help.
I honestly couldn’t say as I startled playing the normal version. But as spooky as that game can get, I don’t think I’d even want to try VR version lol.
The vanilla VR implementation in Subnautica is very old and kind of tacked onto the game as an afterthought. You have to play with a regular controller and I found the menus to be in the most eye-strain spot possible.
I know there is at least one VR mod to fix it and bring in motion controls but I’ve never tried it.
Is VR in subnautica an actual way to play or just a once in a while gimmick. I’ve had it in my library since back when it was beta and have never played more than a few minutes. Installed it since it does VR through steamlink but haven’t played yet.
I love VR and Subnautica but Subnautica is not a good game to play in VR. You can make it kinda work with mods, but it does feel very janky.
Dang. I thought maybe since it gained so much support and got so big since from when I got it in a $15 indie humble bundle that it might actually be a good one. I’ll finally try it tonight.
Have you tried the VR mod for Firewatch? I just got it on a random steam sale for $2, played a bit on my steamdeck, and was thinking the entire time I wish this was VR.
I haven’t! I beat it in flat mode and loved it though!
I haven’t gotten too far in, so I want to get the VR mod installed and restart. It’s so good so far, though the intro really does suck, like emotionally. I think it’s a perfect format for VR with the walking/ basic interaction format, nothing too complex, and great comfy visuals. I hope it works.
Sometimes, I feel like I should wait until things get better and fixed, but sometimes that leads to me missing things. I wish there were more open source, hacking, development, just community for VR. I’ve used it since Google cardboard and things really have never taken off. I think with steamlink now streaming to quest headsets, that really help.
I honestly couldn’t say as I startled playing the normal version. But as spooky as that game can get, I don’t think I’d even want to try VR version lol.
The real horrors in our reality are just depressing, so I’d prefer to distract myself with spooky scary subnautica monsters.
The vanilla VR implementation in Subnautica is very old and kind of tacked onto the game as an afterthought. You have to play with a regular controller and I found the menus to be in the most eye-strain spot possible.
I know there is at least one VR mod to fix it and bring in motion controls but I’ve never tried it.