What Molyneux did say, however, was that this all-new mechanic would be part of a more “familiar” environment that was “more like a kind of Fable, Black and White, Dungeon Keeper kind of experience”.
Does he know what kind of a game he’s making? That seems like 3 wildly different game styles…
Does he know what kind of a game he’s making? That seems like 3 wildly different game styles…