New IP would have been fine if they didn’t drag Gamebryo’s corpse into it, as well as the worst part of Fallout 4’s perks, “+5% pistol damage at night” and adding requirements onto those like it made them special. Almost every RPG part of this game is bland and uninteresting and it’s so fucking unfortunate. Star Citizen might be taking a dozen years to complete but at least they’re using Unreal Engine and actually adding some fucking depth to their shit.
New IP would have been fine if they didn’t drag Gamebryo’s corpse into it, as well as the worst part of Fallout 4’s perks, “+5% pistol damage at night” and adding requirements onto those like it made them special. Almost every RPG part of this game is bland and uninteresting and it’s so fucking unfortunate. Star Citizen might be taking a dozen years to complete but at least they’re using Unreal Engine and actually adding some fucking depth to their shit.
Did Star Citizen change engine? I thought they used a modified CryEngine. Just checked, they now use Lumberyard, which is based on CryEngine.
Wait, really? I would have bet real money on it being UE4. Whelp, my mistake.
I’m pretty sure UE4 wasn’t even close to being released when Star Citizen started, and changing engine is a good way of wasting a lot of time.
UE4 released in 2014 and Star Citizen started releasing modules in 2013, so pretty close actually.