• teft@lemmy.world
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    9 months ago

    My 120 fps on ps5 1080 in front of me says that your comment is mistaken.

    • dizzy@lemmy.ml
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      9 months ago

      The fact it can output a 120Hz signal doesn’t mean the processor is making every frame. Many AAA games will be performing at well under 120fps especially in scenes with lots of action.

      It’s not limited to 30fps like the other poster suggested though, I think most devs try to maintain at least 60fps.

      • GooseFinger@lemmy.world
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        9 months ago

        Unlike Bethesda, who locks their brand new AAA games with terrible graphics at 30 fps, and that if you don’t feel that the game is responsive and butter smooth, then you’re simply wrong.

        I’d almost bet money that Todd has never played a game at 60 fps or higher.

        • Poggervania@kbin.social
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          9 months ago

          iirc that more has to do with lazy coding of their physics system with the Gamebryo Creation engine. From what I understand, the “correct” way for physics to work is more or less locked at 60fps or less, which is why in Skyrim you can have stuff flip out if you run it above 60fps and can even get stuck on random ledges and edges.

          There are use cases for tying things to framerate, like every fighting game for example is basically made to be run at 60fps specifically - no more and no less.

          • EldritchFeminity@lemmy.blahaj.zone
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            9 months ago

            This used to be the way that game engines were coded because it was the easiest way to do things like tick rates well, but like with pretty much all things Bethesda, they never bothered to try to keep up with the times.

            There’s some hilarious footage out there of this in action with the first Dark Souls, which had its frame rate locked at I believe 30fps and its tick rate tied to that. A popular PC mod unlocked the frame rate, and at higher frame rates stuff like poison can tick so fast that it can kill you before you can react.