I’ve seen this same suggestion years ago on Blender tutorials. Generating a scene isn’t about making it realistic, it’s about fooling the audience into thinking it’s real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.
I’ve seen this same suggestion years ago on Blender tutorials. Generating a scene isn’t about making it realistic, it’s about fooling the audience into thinking it’s real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.
Halo 3 came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!
Fuck I’m old
I can agree on this statement
Yeah, what Track_Shovel said: fuck you!
Edit: not sure why they said it but I wanted to be in agreement, too!
My partner compares video game design to stage theatre.
Good analogy! Anything in particular they’ve used as examples?
Cyberpunk, literally all of it.