nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoHelldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'www.pcgamer.comexternal-linkmessage-square38fedilinkarrow-up141arrow-down13cross-posted to: [email protected]
arrow-up138arrow-down1external-linkHelldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square38fedilinkcross-posted to: [email protected]
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up4arrow-down10·edit-29 months agoThe people working on DLSS support are not the people working on “more content”. Not having DLSS is unforgivable at this stage. I want to buy this game, but I’m not going to until it gets DLSS support. If the game is dead by that time then so be it, I’ll keep my money.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·9 months agoWow. You game dev don’t you
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up2arrow-down1·9 months agoI am a software developer, yes.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·9 months agoYou are completely incorrect with your guess on who does what in game studios
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up2arrow-down1·edit-29 months agoI’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content. DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·9 months agoNo, the tech works content too. A lot.
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up1arrow-down1·edit-29 months agoIn general no, they don’t. Engine programmers aren’t designing levels or characters or missions. Also as I said, DLSS support should be in the engine before there is even any content.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·9 months agoYou are not correct.
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up1arrow-down1·9 months agoI am, but good try.
The people working on DLSS support are not the people working on “more content”. Not having DLSS is unforgivable at this stage.
I want to buy this game, but I’m not going to until it gets DLSS support. If the game is dead by that time then so be it, I’ll keep my money.
Wow. You game dev don’t you
I am a software developer, yes.
You are completely incorrect with your guess on who does what in game studios
I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.
DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
No, the tech works content too. A lot.
In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.
Also as I said, DLSS support should be in the engine before there is even any content.
You are not correct.
I am, but good try.