• Ilflish@lemm.ee
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    3
    ·
    4 months ago

    There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.

    I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.

    Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2

    • Gamoc@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      4 months ago

      I mean personal preference is one thing, whilst issues are another. It doesn’t aim to not be violent or not use plenty of cutscenes.

      Yeah, Druckmann is a visionary creator, they all sound like that, just gotta put up with it really.

      • Ilflish@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        4 months ago

        Not all directors come across that way but signalling them as a visionary suggests some slight bias.

        I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.

        • Gamoc@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 months ago

          I didn’t say all directors come across that way, I said visionary creators do.