RPGs have always been one of the most difficult and risky genres in terms of production. Here is what Owlcat Games founder and CEO Oleg Shpilchevskiy has to say about the challenges posed by rising costs, as well as the success of Baldur’s Gate 3 and its impact on the industry.
II know things doesn’t scale but I would love a AA cRPG at BG3 standard but a fifth of the length. Then I may actually finish it. 20-30h experience would be just great.
Divinity: Original Sin 2. You want Divinity: Original Sin 2.
That game is in no way 20-30h…unless you speedrun the main quest and even that’s questionable.
Working on it… Cleared tutorial island for the second time, took a breather and now its been a couple of weeks. Sigh. Soon I will have lost the feel for the run and start over.
That will be $199 million, please!
I have like 300 hours in BG3 and have not even finished the main quest yet
As I barely have managed to squeeze in 5-10 hours of gaming per week this winter season the thought of spending 300+ hours in a single game is overwhelmingly daunting. A year with a single game. Ugh…
My best gaming experience this last year was with a short game that I knocked out in a weekend. Got a good satisfying experience and a conclusion to it. Git me rethinking things.
What was the short game? I want to play it now
Stray Gods, a roleplaying musical. More of an interactive musical than something with deep gameplay features. Kinda like a point-and-klick but you choose where the musical number goes. Inbetween the numbers there is a whole slew of talking to folks, investigating scenes etc.
Would have passed over it as it was far from my regular cup of tea. So I’m glad I “stumbled” into Overly Sarcastic Productions critique of it. May be the Detail Diatribe of theirs I’ve been the most glued to. And then I needed to play it myself.
To sped that much time in BG3, you basically need to be trying to go as slowly as possible or restart a bunch of times.
You can easily beat the game in 50-80 hours without purposefully skipping content.