This thread is meant for people to share what they’ve been doing this week. Incremental game recommendations are encouraged, although other topics are welcome as well. Just remember to keep it casual, be helpful, and have fun!
Another week of not_greatness healthwise, I feel like I have narcolepsy at time. Thankfully, incrementals are always there, ticking over in the background!
This week I have been mostly playing:
FairGame - a multiplayer incremental. Race to the end!
This game with a turtle - RPG incremental, in early development
Into the Deep - surprisingly it’s an incremental! Early dev stage, but still fleshed out enough for days of play.
Fundamental - as usual I wonder if it’s meant to be this slow or if I’m doing it wrong, and then I remember that in the early stages it’s entirely linear and I can’t possibly be.
TPT - the original, and my 835th playthrough
Download RAM Idle - very much the AD paradigm but is different
CheckBackMod - at the end of current content for ages now, just cruising my way toward 20k levels now.
835th playthrough?! You’ve managed to keep count of the amount of times you’ve played TPT?
Meta-incrementing.
To be honest, the feature unlocked at level 100 of check back mod kinda killed my motivation to continue playing. I think it might just be too idle for me
There’s something new in this new version unlocked at level 20,000. It’s going to take me a while.
I’ve mainly been playing Synergism this week. I’ve mainly been using the extra time during
Holy Weekschool break to progress through the active parts of Singularities. I’ve gotten through 2 of them this week. Pretty fast, I’d say.I’m also playing Download RAM Idle since people on galaxy.click seem to like it.
Other than those two, uhh… nothing! I’m not sure where the time went. Usually I’d say it went to incremental games, but as you can see I haven’t been playing many of them lately.
Update: Started Digital Logic Design (The Game) because a single based somebody recommended it. I am now trying to figure out how to do whatever Digital Logic Design is instead of incrementing things. Fun! (I am legitimately having fun.)
This week’s been pretty occupied with a non incremental game my friend worked on, called Millennia. It’s been very time sucking, but in a good way.
I’ve also been working on mocking up this fictitious app about digital gardening, and in general improving how the Internet communicates with you, with the goal of making it healthier. The idea for this app is it would be able to connect to matrix chat, email, RSS feeds, and potentially other sources and then you can write rules to categorize these: stuff like direct messages, stuff about that school project you’re working on, online content creators you follow, and perhaps a category for just stuff you’re interested in but don’t need to know about every update for. These categories will be able to be assigned priorities: basic stuff like whether or not to send notifications, but also whether or not to show a count of items in that category. Some categories might feel more like a todo list, like DMs, but others should just collect things for you to occasionally check up on, without the pressure of a number or unread dot.
You’d still be able to chat and email and stuff from within the app as well. It’d integrate concepts like chat glue in chat threads (when supported by the data source), and make it easy to copy data over to your personal “garden”, which will work similarly to a personal wiki. The garden would be a collection of thoughts in varying states of growth - incomplete thoughts to entire articles, all collected in a way such that you can easily see related thoughts and navigate the garden like a web (to mix metaphors haha). Overall I think it’s a cool idea, but one that’d be too big for me to complete. But the mock will help with giving something that can be spread around so people can get interested in helping out, or at least providing feedback on the idea. I’m quite excited about it!