- cross-posted to:
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- cross-posted to:
- [email protected]
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
It does not help that it shares the namesake and general identity aesthetic with a failed Immortals movie franchise.
But yes, it’s obvious a ton of work went into this title, but at the same time I can’t think of a single reason to pick it up, especially over the games already out or coming out soon.
It’s also 60 dollars for a 12 hour game.
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