From the tiny amount we’ve seen of it (and what the digital foundry guys were about to discuss), it looks like DLSS3.5 with ray reconstruction may actually be a game changer, pretty ray traced lighting with inbuilt anti aliasing without a performance hit. Be keen to see how it actually looks with cyberpunk when it comes out.
I tried DLSS for the first time with Control, and it looks weird. Edges and lines are unsharp, sometimes for a second, sometimes longer. It kind of looks off.
I activated it in-game, is there something else I have to do? Am I missing something?
The fact is DLSS is really good and weird naming convention aside DLSS 3.5 (which works on all RTX cards, unlike DLSS 3) looks fantastic.
I bought my last two cards solely for DLSS support and unless AMD steps up my next card will likely be Nvidia as well.
From the tiny amount we’ve seen of it (and what the digital foundry guys were about to discuss), it looks like DLSS3.5 with ray reconstruction may actually be a game changer, pretty ray traced lighting with inbuilt anti aliasing without a performance hit. Be keen to see how it actually looks with cyberpunk when it comes out.
I tried DLSS for the first time with Control, and it looks weird. Edges and lines are unsharp, sometimes for a second, sometimes longer. It kind of looks off.
I activated it in-game, is there something else I have to do? Am I missing something?
Have you tried turning off chromatic abberation, motion blur, film grain and all that other extraneous fluff?
I have a 3060 and Control is one of my favourite games so I’ve put a lot of time into it with DLSS on but haven’t noticed what you’re describing.
I tend to fiddle with my settings until it looks and handles well but the aforementioned settings are always turned off first thing.
Yes, everything except for film grain, it matches the atmosphere of Control greatly for me.
Maybe I’m just oversensitive, the game runs at max refresh rate of my monitor anyway, so it’s not a real problem. Maybe the new DLSS will improve it.