Megadungeons can be great, but they’re way harder to run because you’re working with a very limited palette as a DM.
It’s very easy to get a bunch of content for minimal effort by relying on traps and combat encounters, but these get boring for your players pretty quickly.
As long as you can offer enough variety with your encounters, along with rewarding your players for remembering details from past trips in the dungeon they can be a blast.
Factions. Have different similar groups of enemies/npcs (or potential allies) that are fighting with one another. Have your players throw you for a loop as they scheme and become double agents who end up murdering both factions.
Megadungeons can be great, but they’re way harder to run because you’re working with a very limited palette as a DM.
It’s very easy to get a bunch of content for minimal effort by relying on traps and combat encounters, but these get boring for your players pretty quickly.
As long as you can offer enough variety with your encounters, along with rewarding your players for remembering details from past trips in the dungeon they can be a blast.
Factions. Have different similar groups of enemies/npcs (or potential allies) that are fighting with one another. Have your players throw you for a loop as they scheme and become double agents who end up murdering both factions.