Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game not starting to it taking 30-40 minutes before presenting the player with a jumbled cacophany of texture mayhem. Users report that the executable does launch in the background, and that during the half-hour that it’s visible in Task Manager it can consume as much as 30 GB of system memory, before either crashing or finally presenting the game menu. If one does manage to get to anything resembling gameplay, their time is short as the game will crash to desktop within only a few minutes.

  • Jaysyn@kbin.social
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    Arc is having a lot of issues with older games as well. I can’t run Quake II RTX in raytracing mode & the Neverwinter Nights toolset doesn’t work either.

    • [email protected]@lemmy.federate.cc
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      3
      ·
      1 year ago

      As much as that would annoy me if I owned one, it’s somewhat understandable I think given those games were designed before this card or its GPU family existed, and they can’t possibly test a huge back catalog from 5+ years ago