“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • verysoft@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    They had massive success with Divinity, the ground work already laid out. They bought rights to a big IP, kept to their Divinity formula and actually spent on marketing. Plus it happened to come at the right time when people needed the RPG itch scratched.

    • Kichae@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      D&D is also as big as its ever been, especially with a latent audience of viewers who maybe don’t play very often, and at a time when there aren’t enough DMs for everyone who wants to play to find a table. Plus, Baldur’s Gate is prime 30-year-nostalgia-cycle bait for millennial+ PC gamers.