- cross-posted to:
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- cross-posted to:
- [email protected]
Hey Dungeoneers, Shattered v2.4.0 has been released!
v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.
Great! I’ll try these things with some challenge once I get the update. The trickiest one is to figure out how/when/how often to use darts to make them something better than dead burden when all is fine and an underwhelming response when you’re in a pickle. E.g. is it worth upgrading them, or letting them break and buying replacements, or melting other thrown weapons to repair them (as opposed to, well, throwing), or sometimes using them without tips for damage rather than special effects? And sometimes you aren’t confident you’ll be able to pick a thrown weapon up after using it with the pressure you’re facing in some places (especially during ascension, but also in the open areas of demon levels when an eye pops out every now and again).
Darts never break. They have infinite durability. Only the tips wear out, which can be easily replaced by using another seed. Darts with no tips can be thrown an infinite number of times but the damage is low with T1 scaling.
If you wield a crossbow then darts you throw use the crossbow’s damage instead of the dart damage. A highly upgraded crossbow can do a ton of damage with plain (untipped) darts, and tipped darts do the crossbow damage plus the effect of the tip.
Each of the 4 shops in the game always sells one pair of darts for a total of 8 darts in the game. If you buy all 4 pairs then you’ll have 8 darts for the rest of the game and can throw them as much as you want. If you use a ring of sharpshooting or play as a huntress (especially warden) then you can increase the durability of the dart tips so that you get more throws out of each tip, helping you conserve seeds.
I knew all that except the “darts never break” part and T1 damage (which I also knew once, but the last time I used darts was somewhere pre-1.0 and I forgot the details). But thanks anyway.
Other people reading might not have known.