Thanks for the WotR review, I’ll definitely give it a try now. I was genuinely afraid to try it because of how time-focused Kingmaker was lol
Oddly enough I think the concept still holds water, but perhaps for action rpgs? The strategic aspect of crpgs just didn’t mesh with timed events for me I guess
I think it would work if designed better. (Which WotR is.) Kingmaker tried but it was also basically expected you do pretty much everything in order to be able to keep up. If you’re going to put in time constraints it’s gotta have A: choices that matter and lock people out of things and B: a much more relaxed XP curve so people don’t feel forced into doing ALL OF IT.
WotR had a section where each thing you looted lead to more soldiers being killed, which is a great example. Most of the game isn’t that urgent at all, but does lock you into choices that actually affect the entire story which is cool.
Thanks for the WotR review, I’ll definitely give it a try now. I was genuinely afraid to try it because of how time-focused Kingmaker was lol
Oddly enough I think the concept still holds water, but perhaps for action rpgs? The strategic aspect of crpgs just didn’t mesh with timed events for me I guess
I think it would work if designed better. (Which WotR is.) Kingmaker tried but it was also basically expected you do pretty much everything in order to be able to keep up. If you’re going to put in time constraints it’s gotta have A: choices that matter and lock people out of things and B: a much more relaxed XP curve so people don’t feel forced into doing ALL OF IT.
WotR had a section where each thing you looted lead to more soldiers being killed, which is a great example. Most of the game isn’t that urgent at all, but does lock you into choices that actually affect the entire story which is cool.