I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.

Like this from act one in the Underdark:

spoiler

I had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn’t convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!

  • dreadgoat@kbin.social
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    11 months ago

    If we’re talking specifically about dice rolls, I generally accept failures. But I absolutely save-scum to get around anything I perceive as “videogame bullshit” such as an unexpected scene triggering a conversation on a character I would NEVER want having that conversation, even if they pass the rolls it feels icky to have someone like Lae’zel playing diplomat.

    • Aurenkin@sh.itjust.works
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      11 months ago

      I feel like this is one of the aspects of DnD the game doesn’t do a great job of. In the tabletop you sometimes have one character handling the conversation but you can usually switch pretty easily. Like the paladin could be talking to someone and fail to persuade them, then the barbarian steps in to intimidate or something.

  • koorool@feddit.de
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    11 months ago

    Glad to hear it’s enjoyable to fail in BG3. I haven’t played it yet due to lack of free time. But when I played Disco Elysium, there I had so much time wasted on reloading to roll again non-recoverable rolls. In DE they were often just cutting you of from enjoying the moment.

    • eendjes@feddit.nl
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      11 months ago

      Disco Elysium is a game about constant failures. It’s a central theme in the game. Save scumming in that game, it feels like it would lessen the impact of the story.