A 7/10 is basically a complete failure, so why didn’t reviewers take my feelings into account before publishing their scores?

  • gk99@beehaw.org
    link
    fedilink
    arrow-up
    7
    ·
    10 months ago

    it really was just “another Saints Row game” but with better characters.

    This is sarcasm, right? If it were even close to that we all would’ve loved it. To me, it felt like the worst parts of later SR games mashed up with a desperate attempt to replicate Watch_Dogs 2’s vibe. I don’t play Saints Row to play as a dude trying to pay off their student loans while fighting “gangs” that have access to random bullshit technology like neon batons that spin real fast and deflect bullets. That’s the type of stuff that should’ve stayed in Agents of Mayhem with its far less grounded setting.

    • Skull giver@popplesburger.hilciferous.nl
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      Eh, I found the original Saints Row characters all annoying. The player character and the wacky missions were all that ever interested me, I honestly didn’t give a fuck about Johnny Gat or anyone around him. All I wanted was to rule the gang and have fun on the missions. If I wanted a realistic open world game that mostly takes itself serious, I’d play GTA V again.

      Bullshit tech was introduced in SR3 and only got worse from there. If anything the remake toned it all down a little. Saints Row is best when it balances its GTA parody style and its gritty storyline, and in my opinion the worst parts are where you’re supposed to take the game seriously.

      The student loan/millennial relatability pandering was a tone shift for sure, but once you left the introduction and got to the game, that stuff all faded to the background.