Personally, I prefer when reset mechanics let me do long, deep runs between each reset. I’m not a fan of doing the same content over and over again in quick succession.
Am in principle a big fan of doing the same thing over and over again even in quick succession because any activity i think has at least two simultaneous parts so it doesn’t actually have to be the exact same, that being said the content needs to be promising such that i am not trying ways of playing for dead end reason and that they have the authors energy to resonate against …off the top of my head,
I don’t like resets that are just a few seconds long or less than a second, because they tend to become repetitive and therefore boring. However, I believe that these issues are not just exclusive to quick resets. They can also be applied to games with longer reset cycles and in many of those cases the effects feel far more draining (an example: I’ve never been able to stick with Trimps for long). What I believe matters more is how much the game allows you to play at your own pace. I think a minute is a nice limit for a satisfying reset loop, though that is an arbitrary number so don’t take it as law.