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In 1990, John Romero, John Carmack, and Tom Hall were working at Louisiana software maker Softdisk. There, they had an idea that would change PC games forever.
I find it interesting that the guys who wrote the initial side-scrolling code had no idea how revolutionary it was
Sometimes you have no idea of what you’re doing on a wider scale. For John and Tom, it was likely a very cool and neat technical problem they overcame while solving a problem in front of them.