nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoGamers aged 55+ account for almost a third of gamers now, and that share is on the rise.www.midiaresearch.comexternal-linkmessage-square92fedilinkarrow-up1398arrow-down123cross-posted to: [email protected]
arrow-up1375arrow-down1external-linkGamers aged 55+ account for almost a third of gamers now, and that share is on the rise.www.midiaresearch.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square92fedilinkcross-posted to: [email protected]
minus-squarecommandar@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·6 months agoWhen I was a teenager in the early 2000s, typical retail price for a game was $50. That’s equivalent to about $85 today. The vast majority of the games I buy today are well under $50.
minus-squaresamus12345@lemmy.worldlinkfedilinkEnglisharrow-up2·6 months agoBut average buying power is lower today, so dollar value alone doesn’t tell the whole story.
When I was a teenager in the early 2000s, typical retail price for a game was $50.
That’s equivalent to about $85 today.
The vast majority of the games I buy today are well under $50.
But average buying power is lower today, so dollar value alone doesn’t tell the whole story.