According to Bethesda Support, even the Intel Arc A770 GPU does not meet Starfield’s PC minimum requirements.

  • Yeah, no, pretty sure they just didn’t test on/optimise for Arc. The underpaid support rep probably looked at “Intel GPU” and thought it was an integrated GPU of some kind. Maybe they just looked at “770” and came to the conclusion that 770 is lower than 1070 or 5700 and must therefore be too poor to run the game.

    However, since Intel’s updates apparently made the game run, it’s possible that the problem lies with Intel in this case. Their drivers aren’t exactly the most reliable part of the equation and corrupted textures sounds like a low-level issue with Intel’s implementation.

    I’m sure it’ll run fine once Intel updated their drivers. Maybe they should do what AMD did, and send over a bunch of programmers to make the game run well on Intel and give it XeSS without mods.

    • hagelslager@feddit.nl
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      1 year ago

      Considering it’s a Bethesda developed game, I think it’s safe to say there has been no optimisation at all.

    • circuitfarmer@lemmy.sdf.org
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      1 year ago

      There are 2 versions of XeSS: one which runs on most later Nvidia and AMD GPUs and gives roughly equivalent results to FSR1, and another which only runs on Intel GPUs because it uses their equivalent of tensor cores (thus more like DLSS). I don’t ever see a scenario where anyone is going to support the second one unless Intel starts sponsoring games. And for the first, what’s the advantage over FSR1?

    • ninjan@lemmy.mildgrim.com
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      1 year ago

      That’s a bit disingenuous. It’s Intels own Limited Edition A770 SKU that is discontinued not the A770 as a model. They still ship the chip to AIB makers like ASRock etc. Their second generation, BattleMage, is still on track as well so on the contrary I believe we’ll see much better support for Intel GPUs in the coming years since more game developers will have had adequate time with the hardware. Intels cards are also priced competitively if we’re looking at the entry level cards which is bound to make them end up in many cheaper pre-builts that parents buy for their younger kids. So I expect to be quite commonly used for certain games in the coming years.

        • ninjan@lemmy.mildgrim.com
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          1 year ago

          I’m placing 0 blame on developers here but it’s just a fact that Intel can’t reasonably optimize the drivers for all games past and present in such a short time. And developers haven’t had access to the card for even remotely long enough for it to be part of the testing for any game (outside small titles maybe but they generally don’t need special treatment driver wise) releasing this year or next. AMD and Nvidia have literal decades of head start. So while I would’ve wanted Intel to do a better job I’m not trivializing the monstrous task either, and all things considered they’ve done OK. Not great, not horrible.

          If it wasn’t clear in the articles you read then those places wanted the clicks and engagement that comes from vaguely implying that Intel is killing their GPU division.

          Falsehood flies, and the Truth comes limping after it - Jonathan Swift

          • Dudewitbow@lemmy.ml
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            1 year ago

            Its not like intel never had gpu drivers (they have had igpus for ever), they just never had to constantly need to update them for the gaming audience.

            Lets not pretend features like intels quicksync that came out on sandy bridge igpus to do video encoding didnt reshape how companies did encoding for viewing(which would lead to NVenc or AMD VCE) or scrubbing in the case of professional use.

            The gpu driver team had existed for awhile now, its just they never was seveeely pressured to update it specifically for gaming as theybreally didnt have anything remotely game ready till arguably tigerlake’s igpu.

    • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
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      1 year ago

      Since Intel has now discontinued their flagship arc card not even a year after release

      Whaaaat? That’s disappointing ☹️ I was hoping finally there’d be some more competition

          • penquin@lemm.ee
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            1 year ago

            You’re welcome :) I’m actually going to buy the 770 by the end of this year. Heard it works great on Linux.

        • TheOakTree@beehaw.org
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          1 year ago

          For anyone still following this thread in confusion, the Limited Edition (LE) card is Intel’s equivalent of a Founder’s Edition card. Intel stopped producing LE cards, but their AIB partners are still producing their own SKUs.

  • DaSaw@midwest.social
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    1 year ago

    I don’t know much about specs. I just find it fascinating that people are actually defending Bethesda in this post. Where’s the standard anti-Bethesda fandumb pile on?

      • DaSaw@midwest.social
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        1 year ago

        I’ve probably seen it here more than on Reddit, but that’s because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically… particularly teslore, where “Duh, TES lore is stupid and random” doesn’t get much traction.

    • conciselyverbose@kbin.social
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      1 year ago

      The problem is that no one actually really follows the specs (or the specs don’t define everything). So you can’t just build to the spec and have your game work. You have to know all the ways the different hardware manufacturers cheat and adapt your stuff to their drivers.

      If intel still has issues in their drivers and implementation, developing to run correctly on their cards isn’t trivial at all. It should still mostly work, but it’s hard to catch every edge case without experience with how they do things.

  • SenorBolsa@beehaw.org
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    1 year ago

    Yup, it’s not in the specs that it supports intel graphics.

    These days it’s expected that any directX/Vulkan supporting card can run just about anything with varying levels of performance, back in the day it was very very specific what a 3d game engine supported. If your card wasn’t on the list it wasn’t going to run outside of software mode unless the newer version of that card had backwards compatibility features. Also later on you had to worry about very specific shader features and direct x features being supported to even get the game to look right.

    Just a bit interesting how times change. They definitely should have worked with intel a bit to get it to work, at least given them a copy with some time for them to work out their drivers to support it.